Particles
Parthenon provides a data framework for particle methods that allows for Kokkos accelerated parallel dispatch of compute operations. Particle memory is allocated as a separate pool for each variable in the particle.
Swarms
A Swarm contains all the particle data for all particles of a given
species. It owns a set of ParticleVariables, one for each value of
each particle. For example, the spatial positions x, y, and
z of the particles in a swarm are three separate
ParticleVariables. ParticleVariables can be either Real-,
uint64_t-, or int-valued, which is specified by the metadata values
Metadata::Real, MetaData::UInt64, and Metadata::Integer. ParticleVariables
should also contain the Metadata::Particle flag. By default,
ParticleVariables provide one scalar quantity per particle, but up
to 2D data per particle is currently supported, by passing
std::vector<int>{N1, N2} as the second argument to the
ParticleVariable Metadata. All Swarms by default contain
positional x, y, and z ParticleVariables and a uint64 particle
id that is persistent and unique for a given simulation.
The latter field can be disabled (e.g., because it is not required for a method
that constant creates and destroys anonymous particles) by providing the
Metadata::NoPersistentParticleIds flag;
additional fields can be added as:
Swarm.Add(name, metadata)
Instances of MeshBlockData own the Swarm``s that hold particles spatially contained
by the associated ``MeshBlock. The MeshBlock is pointed to by Swarm::pmy_block.
Swarm``s can be retrieved via both ``MeshBlockData::GetSwarmData() or
MeshData::GetSwarmData(b) where the latter returns the Swarm``s associated with the
``MeshBlockData pointed to by the b index within a MeshData. We currently only
permit Swarm``s to be retrieved from ``"base" MeshBlockData and MeshData.
Note
Swarms manage a “pool” of particles. Memory is reserved for this
pool in a greedy fashion. When more particles are required, the
pool is expanded. You can set the default initial number of
particles that the reservation holds for a given swarm by calling
metadata.SetInitialSwarmPoolReservation(nparticles);.
The Swarm is a host-side object, but some of its data members are
required for device- side compution. To access this data, a
SwarmDeviceContext object is created via
Swarm::GetDeviceContext(). This object can then be passed by copy
into Kokkos lambdas. Hereafter we refer to it as swarm_d.
To add particles to a Swarm, one calls
NewParticlesContext context = swarm->AddEmptyParticles(num_to_add);
This call automatically resizes the memory pools as necessary and
returns a NewParticlesContext object that provides the methods
int GetNewParticlesMaxIndex() to get the max index of the contiguous block
of indices into the swarm, and int GetNewParticleIndex(const int n) to
convert a new particle index into the swarm index.
To remove particles from a Swarm, one first calls
swarm_d.MarkParticleForRemoval(index_to_remove)
inside device code. This only indicates that this particle should be removed from the pool, it does not actually update any data. To remove all particles so marked, one then calls
swarm.RemoveMarkedParticles()
in host code. This updates the swarm such that the marked particles are seen as free slots in the memory pool.
Parallel Dispatch
Parallel computations on particle data can be performed with the usual
MeshBlock par_for calls. Typically one loops over the entire
range of active indices and uses a mask variable to only perform
computations on currently active particles:
auto &x = swarm.Get("x").Get();
swarm.pmy_block->par_for("Simple loop", 0, swarm.GetMaxActiveIndex(),
KOKKOS_LAMBDA(const int n) {
if (swarm_d.IsActive(n)) {
x(n) += 1.0;
}
});
Sorting
By default, particles are stored in per-meshblock pools of memory.
However, one frequently wants convenient access to all the particles in
each computational cell separately. To facilitate this, the Swarm
provides the method SortParticlesByCell (and the SwarmContainer
provides the matching task SortParticlesByCell). Calling this
function populates internal data structures that map from per-cell
indices to the per-meshblock data array. These are accessed by the
SwarmDeviceContext member functions GetParticleCountPerCell and
GetFullIndex. See examples/particles for example usage.
Defragmenting
Because one typically loops over particles from 0 to
max_active_index, if only a small fraction of particles in that
range are active, significant effort will be wasted. To clean up these
situations, Swarm provides a Defrag method which, when called,
will copy all active particles to be contiguous starting from the 0
index. Defrag is not fully parallelized so should be called only
sparingly.
SwarmContainer
A SwarmContainer contains a set of related Swarms, such as the
different stages used by a higher order time integrator. This feature is
currently not exercised in detail.
particles Example
An example showing how to create a Parthenon application that defines a
Swarm and creates, destroys, and transports particles is available
in parthenon/examples/particles.
Communication
Communication of particles across MeshBlocks, including across MPI
processors, is supported. Particle communication is currently handled
via paired asynchronous/synchronous tasking regions on each MPI
processor. The asynchronous tasks include transporting particles and
SwarmContainer::Send and SwarmContainer::Receive calls. The
synchronous task checks every MeshBlock on that MPI processor for
whether the Swarms are finished transporting. This set of tasks
must be repeated in the driver’s evolution function until all particles
are completed. See the particles example for further details. Note
that this pattern is blocking, and may be replaced in the future.
AMR is currently not supported, but support will be added in the future.
Variable Packing
Similarly to grid variables, particle swarms support
ParticleVariable packing, by the function Swarm::PackVariables.
This also supports FlatIdx for indexing; see the
particle_leapfrog example for usage.
SwarmPacks
Similar to grid variables, swarms can be packed over MeshBlocks via SwarmPacks.
SwarmPacks are the particle analog to SparsePacks for field variables. A single
SwarmPack can contain either int or Real entries, but not both. One can pack
a SwarmPack via a std::vector<std::string> or the type-based variable prescription
previously used by SparsePacks (see Packing Variables).
For packing via string (wherein below, swarm_position::x::name() returns a string),
one must specify the data type by template argument:
std::vector<std::string> vars{swarm_position::x::name(),
swarm_position::y::name(),
swarm_position::z::name()};
static auto desc = MakeSwarmPackDescriptor<Real>(swarm_name, vars);
auto pack = desc.GetPack(md);
For packing via type-based variables (see pack/swarm_default_names.hpp for an example), the type can be inferred automatically:
static auto desc = MakeSwarmPackDescriptor<swarm_position::x,
swarm_position::y,
swarm_position::z>(swarm_name);
auto pack = desc.GetPack(md);
For example SwarmPack usage, see the particle_leapfrog example.
Boundary conditions
Particle boundary conditions are applied in per-block per-boundary kernel
launches analogous to grid-based variables. Outflow and periodic boundaries
are supported natively, but other boundary conditions (including reflecting)
must be provided by the downstream application. Particle boundary conditions are
enrolled by setting entries in ApplicationInput::swarm_boundary_conditions
to per-boundary (inner x1, outer x2, etc.) custom boundary functions
with signature
void SwarmUserInnerX1(std::shared_ptr<Swarm> &swarm);
The particles example demonstrates how to create and enroll custom particle
boundary conditions.
Note that periodic boundary conditions cannot be enrolled by the user; the
default periodic option for Parthenon must be requested in the input file.
Outputs
Outputs for swarms can be set in an output block, just like any other variable. The user must specify a comma separated list denoting which swarms are marked for output:
swarms = swarm1, swarm2, ...
By default every swarm is initialized with x, y, and z
position variables. These are automatically output.
To specify additional outputs, one may add an additional comma separated list:
swarmname_variables = var1, var2, ...
Here swarmname is the name of the swarm in question, and var1,
var2, etc., are the variables to output for that particular
swarm. You may still specify x, y, and z, but specifying
them is superfluous as they are automatically output for any swarm
that is output.
Alternatively, you may provide the
swarm_variables = var1, var2, ...
input as a comma separated list. This will output each variable in the
swarm_variables list for every swarm. This is most useful if
all the swarms contain similar variable structure, or if you only have
one swarm to output. The per-swarm lists can be composed with the
swarm_variables field. Every swarm will output the vars in
swarm_variables but then additionally the variables in a
per-swarm list will be output for that swarm.
Note
Some visualization tools, like Visit and Paraview, prefer to have
access to an id field for each particle, however it’s not clear
that a unique ID is required for each particle in
general. Therefore, if swarms do not automatically contain a unique ID swarm
variable (because the Metadata::NoPersistentParticleIds has been passed when
creating the swarm), Parthenon will generate an id variable just for output
(i.e., it is still not available within the simulation itself) and write it to file.
Warning
The automatically generated id is unique for a snapshot in time,
but not guaranteed to be time invariant. Indeed it is likely
not the same between dumps.
Putting it all together, you might have an output block that looks like this:
<parthenon/output1>
file_type = hdf5
dt = 1.0
swarms = swarm1, swarm2
swarm_variables = shared_var
swarm1_variables = per_swarm_var
The result would be that both swarm1 and swarm2 output the
variables id, x, y, z, and shared_var. But only swarm1
outputs per_swarm_var.