Tasks
Parthenon’s tasking infrastructure is how downstream applications describe and execute their work. Tasks are organized into a hierarchy of objects. ``TaskCollection``s have one or more ``TaskRegion``s, ``TaskRegion``s have one or more ``TaskList``s, and ``TaskList``s can have one or more sublists (that are themselves ``TaskList``s).
Task
Though downstream codes never have to interact with the Task
object directly,
it’s useful to describe nonetheless. A Task
object is essentially a functor
that stores the necessary data to invoke a downstream code’s functions with
the desired arguments. Importantly, however, it also stores information that
relates itself to other tasks, namely the tasks that must be complete before
it should execute and the tasks that may be available to run after it completes.
In other words, ``Task``s are nodes in a directed (possibly cyclic) graph, and
include the edges that connect to it and emerge from it.
TaskList
The TaskList
class stores a vector of all the tasks and sublists (a nested
TaskList
) added to it. Additionally, it stores various bookkeeping
information that facilitate more advanced features described below. Adding
tasks and sublists are the only way to interact with TaskList
objects.
The basic call to AddTask
takes the task’s dependencies, the function to be
executed, and the arguments to the function as its arguments. AddTask
returns
a TaskID
object that can be used in subsequent calls to AddTask
as a
dependency either on its own or combined with other TaskID``s via the ``|
operator. Use of the |
operator is historical and perhaps a bit misleading as
it really acts as a logical and – that is, all tasks combined with |
must be
complete before the dependencies are satisfied. An overload of AddTask
takes
a TaskQualifier
object as the first argument which specifies certain special,
non-default behaviors. These will be described below. Note that the default
constructor of TaskID
produces a special object that when passed into
AddTask
signifies that the task has no dependencies.
The AddSublist
function adds a nested TaskList
to the TaskList
on
which its called. The principle use case for this is to add iterative cycles
to the graph, allowing one to execute a series of tasks repeatedly until some
criteria are satisfied. The call takes as arguments the dependencies (via
TaskID``s combined with ``|
) that must be complete before the sublist
exectues and a std::pair<int, int>
specifying the minimum
and maximum number of times the sublist should execute. Passing something like
{min_iters, max_iters}
as the second argument should suffice, with {1, 1}
leading to a sublist that never cycles. AddSublist
returns a std::pair<TaskList&, TaskID>
which is conveniently accessed via
a structured binding, e.g.
.. code:: cpp
TaskID none; auto [child_list, child_list_id] = parent_list.AddSublist(dependencies, {1,3}); auto task_id = child_list.AddTask(none, SomeFunction, arg1, arg2);
In the above example, passing none
as the dependency for the task added to
child_list
does not imply that this task can execute at any time since
child_list
itself has dependencies that must be satisfied before any of its
tasks can be invoked.
TaskRegion
Under the hood, a TaskRegion
is a directed, possibly cyclic graph. The graph
is built up incrementally as tasks are added to the TaskList``s within the
``TaskRegion
, and it’s construction is completed upon the first time it’s
executed. TaskRegion``s can have one or more ``TaskList``s. The primary reason
for this is to allow flexibility in how work is broken up into tasks (and
eventually kernels). A region with many lists will produce many small
tasks/kernels, but may expose more asynchrony (e.g. MPI communication). A region
with fewer lists will produce more work per kernel (which may be good for GPUs,
for example), but may limit asynchrony. Typically, each list is tied to a unique
partition of the mesh blocks owned by a rank. ``TaskRegion
only provides a few
public facing functions:
- TaskListStatus Execute(ThreadPool &pool)
: TaskRegion``s can be executed, requiring a
``ThreadPool
be provided by the caller. In practice, Execute
is usually
called from the Execute
member function of TaskCollection
.
- TaskList& operator[](const int i)
: return a reference to the i``th
``TaskList
in the region.
- size_t size()
: return the number of ``TaskList``s in the region.
TaskCollection
A TaskCollection
contains a
std::vector<TaskRegion>
, i.e. an ordered list of TaskRegion
s.
Importantly, each TaskRegion
will be executed to completion before
subsequent TaskRegion
s, introducing a notion of sequential
execution and enabling flexibility in task granularity. For example, the
following code fragment uses the TaskCollection
and TaskRegion
abstractions to express work that can be done asynchronously across
blocks, followed by a bulk synchronous task involving all blocks, and
finally another round of asynchronous work.
TaskCollection tc;
TaskRegion &tr1 = tc.AddRegion(nmb);
for (int i = 0; i < nmb; i++) {
auto task_id = tr1[i].AddTask(dep, foo, args, blocks[i]);
}
{
TaskRegion &tr2 = tc.AddRegion(1);
auto sync_task = tr2[0].AddTask(dep, bar, args, blocks);
}
TaskRegion &tr3 = tc.AddRegion(nmb);
for (int i = 0; i < nmb; i++) {
auto task_id = tr3[i].AddTask(dep, foo, args, blocks[i]);
}
A diagram illustrating the relationship between these different classes is shown below.
TaskCollection
provides a few
public-facing functions:
- TaskRegion& AddRegion(const int num_lists)
: Add and return a reference to
a new TaskRegion
with the specified number of TaskList``s.
- ``TaskListStatus Execute(ThreadPool &pool)
: Execute all regions in the
collection. Regions are executed completely, in the order they were added,
before moving on to the next region. Task execution will take advantage of
the provided ThreadPool
to (possibly) execute tasks across TaskList``s
in each region concurrently.
- ``TaskListStatus Execute()
: Same as above, but execution will use an
internally generated ThreadPool
with a single thread.
NOTE: Work remains to make the rest of
Parthenon thread-safe, so it is currently required to use a ThreadPool
with one thread.
TaskQualifier
TaskQualifier
s provide a mechanism for downstream codes to alter the default
behavior of specific tasks in certain ways. The qualifiers are described below:
- TaskQualifier::local_sync
: Tasks marked with local_sync
synchronize across
lists in a region on a given MPI rank. Tasks that depend on a local_sync
marked task gain dependencies from the corresponding task on all lists within
a region. A typical use for this qualifier is to do a rank-local reduction, for
example before initiating a global MPI reduction (which should be done only once
per rank, not once per TaskList
). Note that Parthenon links tasks across
lists in the order they are added to each list, i.e. the n``th ``local_sync
task
in a list is assumed to be associated with the n``th ``local_sync
task in all
lists in the region.
- TaskQualifier::global_sync
: Tasks marked with global_sync
implicitly have
the same semantics as local_sync
, but additionally do a global reduction on the
TaskStatus
to determine if/when execution can proceed on to dependent tasks.
- TaskQualifier::completion
: Tasks marked with completion
can lead to exiting
execution of the owning TaskList
. If these tasks return TaskStatus::complete
and the minimum number of iterations of the list have been completed, the remainder
of the task list will be skipped (or the iteration stopped). Returning
TaskList::iterate
leads to continued execution/iteration, unless the maximum
number of iterations has been reached.
- TaskQualifier::once_per_region
: Tasks with the once_per_region
qualifier
will only execute once (per iteration, if relevant) regardless of the number of
TaskList``s in the region. This can be useful when, for example, doing MPI
reductions, printing out some rank-wide state, or calling a ``completion
task
that depends on some global condition where all lists would evaluate identical code.
TaskQualifier
s can be combined via the |
operator and all combinations are
supported. For example, you might mark a task global_sync | completion | once_per_region
if it were a task to determine whether an iteration should continue that depended
on some previously reduced quantity.